Download the horde8/24/2023 D03Thrall25: Stay alert, not all the island inhabitants are friendly.D03Thrall18: Damn, they'll alert the outpost for sure.D03Thrall16: Humans, just what we needed.D03HeadHunter19: Our spears would be no good against that shields, run!.D03Grunt17: Warchief, one of the humans escaped!.mpq (the following sound files appear in the Demo but aren't used in any known part, they aren't attached to any trigger): Riders on the Storm Should be compartible for all further and previous versionsĬampaign archive also contains unused sound files, which were found in game demo. 21.02.20 remade from 30.01.17 including all the changes with 1.26 version WorldEdit.13.01.20 changed scorescreen icon to murloc in episode 4 and 5, thanks to Mayday Much oblidged m8!.13.01.20 addition to original triggers to fit cinematics for widescreen (hidden units and doodads).13.01.20 changed troll witch doctor's attack to "piercing".13.01.20 added cinematic subtitles to rescued units from cages in mission 2.13.01.20 fixed murlocks' skin in mission 1.12.01.20 changed Thrall's attack type to "normal" (RoC version).12.01.20 changed archmage's name to be Kelen the Seeker only.12.01.20 changed murloc models to use RoC version (just read the wiki lol =) ).12.01.20 fixed intro cinematic bug in "Countdown to Extinction" (Sea Witch didn't appear in it).12.01.20 changed humans team color to dark green.12.01.20 fixed more sound bugs in "Fires Down Below".30.01.17 changed cinematic map loading screen.15.07.16 fixed several sound bugs in "Fires Down Below".This is my lapis offensionis, i honestly don't like the way it looks now, but it appears to be more practical) 03.07.16 changed cinematic map not to require to press any key (used "default" loading screen with black backround and all the consequences.03.07.16 changed description for items involved in optional quest in mission "Riders on the Storm" (couple of sentences of description in game demo map were shrunk to "Magical %itemname%" for TFT bonus campaign map for some reason).03.07.16 changed attack/defence type for heroes and spellcasters to RoC settings ("piercing" for spellcasters and "normal" for heroes, "light" defence for spellcasters).03.07.16 changed victory scorescreen image to RoC one.03.07.16 Revamped 03.09.15 Fix (the one i made included terrain and unit editing - reverted to original map file, the problem existed because original trigger missed a parameter for some reason, just fixed that).30.09.15 Fixed ending cinematic in Countdown to Extinction (ships didn't appear in it).23.04.15 Updated cinematic map file to hide scorescreen.Loading screens for tutorial chapters are replaced with wc3 game demo version of those.Fixed various minor bugs, including the visibility bug with Sen'jin in The Fires Down Below.Combats a large number of enemies, including several extremely difficult bosses. Players for each game mode and tournament create high scoreboards. Some of the game’s most exciting aspects are its social elements and alliances, with a wide range of competitive and multi-alliance events available. ![]() You have access to incredible superpowers, such as the ability to shower rockets from the sky or use bionic skills to wipe out your enemies with a single tap. The massive armory of heroes, where each character has a weapon with unique statistics. There are over 60 playable heroes, each with unique skills, history, and personality. ![]() It has a typical battler game metagame cycle, a wide variety of playable games, heroes with customizable stats, intricate storylines, and long periods of continuous play. It’s designed for mobile devices and features time-sensitive missions. This is a fantastic first-person shooter/sniper fps that can be played with a single thumb in portrait mode. It’s a metagame cycle designed in the classic battler genre, with various play styles, character customization options, in-depth stories, and ongoing quests. It was designed from the ground up to work exceptionally well on mobile devices, which are critical for tasks that require a lot of movement. It’s a lot of fun to play this game in portrait mode and quickly switch between first-person and sniper-first-person shooting with just one thumb. They all have amazing backstories, one-of-a-kind abilities, weapons, and protective gear. Remember that the game’s first-person mode is a unique selling point.Īll game modes will allow you to play a wide range of fantastic characters. This game is played in first person and features semi-automatic firing, portrait mode, role-playing game-inspired gameplay elements, and an expansive metagame centered on collectible heroes. Across the many game modes, you’ll take control of dozens of amazing characters, each with its own set of skills, unique weapons, and incredible histories. First-person portrait shooting in a semi-automatic RPG setting with a robust metagame based on collectible heroes.
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